Thursday, January 12, 2012

Computer industry


Computer industry is a collective term used to describe the whole range of businesses involved in developing computer software, designing computer hardware and computer networkinginfrastructures, the manufacture of computer components and the provision of information technology services.

Consumer electronics are electronic equipment intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products include personal computers,telephones, MP3 players, audio equipment, televisions, calculators, GPS automotive electronics, digital cameras and players and recorders using video media such as DVDs, VCRs or camcorders. Increasingly these products have become based on digital technologies, and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology.One overriding characteristic of consumer electronic products is the trend of ever-falling prices. This is driven by gains in manufacturing efficiency and automation, lower labor costs as manufacturing has moved to lower-wage countries, and improvements in semiconductor design. Semiconductor components benefit from Moore's Law, an observed principle which states that, for a given price, semiconductor functionality doubles every two years.
While consumer electronics continues in its trend of convergence, combining elements of many products, consumers face different decisions when purchasing. There is an ever increasing need to keep product information updated and comparable, for the consumer to make an informed choice. Style, price, specification and performance are all relevant. There is a gradual shift towards e-commerce web-storefronts.
Many products include Internet connectivity using technologies such as Wi-Fi, Bluetooth or Ethernet. Products not traditionally associated with computer use (such as TVs or Hi-Fi equipment) now provide options to connect to the Internet or to a computer using a home network to provide access to digital content. The desire for High definition (HD) content has led the industry to develop a number of technologies, such as WirelessHD or ITU-T G.hn, which are optimized for distribution of HD content between CE devices in a home.

Use of computer in industry

The computer industry  is capital intensive and technologically driven and can be divided into three main segments; the supercomputer, mainframe, and personal computer. There have been several factors that have impacted the computer industry , but none like the Internet. The Internet has helped to develop the growth in the PC segment, which is currently the most popular mechanism for gaining access to the Internet. As we enter the paperless age, people now do their banking, payment of bills, shopping, and communicating via email and video conferencing which is all done through their PCs. This new technology shifted the demand for PCs to the right as people wanted access to the new superhighway. Although the new demand increased revenue for several of the companies in the industry, it also attracted new entrants, which in turn lowered PC prices and began a decrease in economic profit . This, in turn, led many computer manufacturers to look for less expensive parts, which drove many of the component suppliers to move their manufacturing operations overseas in search of a cheaper labor force. The server segment, once a high margin market, is also becoming more computation. 

computer game

There are lots of game to get entertainment in the world like succor,volleyball ,basketball ,cricket,bull fight etc. but now a days there is exist of computer game that can play any kind of game in indoor.A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine. PC games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles.
PC games are created by one or more game developers, often in conjunction with other specialists (such as game artists) and either published independently or through a third party publisher. They may then be distributed on physical media such as DVDs and CDs, as Internet-downloadable, possibly freely redistributable, software, or through online delivery services such as Direct2Drive and Steam. PC games often require specialized hardware in the user's computer in order to play, such as a specific generation of graphics processing unit or an Internet connection for online play, although these system requirements vary from game to game.


Computer hardware

Computer hardware is the collection of physical elements that comprise a computer system.A computer system is such kind of device that is combination of the various components among them hardware and software is the most important pasts of that system. Basically a computer is the combination of hardware and software, the physically architecture or part which can be touch is called hardware components of the computer system.
A personal computer (PC) is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator. In contrast, the batch processing or time-sharing models allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. Large data processing systems require a full-time staff to operate efficiently.
It is visible part like screen, keyboard, processor, motherboard, mouse, graphics card, NIC card etc. these can be compared to the physical part of the human body. Hardware components need suitable instruction to perform the particular task or problems is called command or programs.

Computer software

Computer software, or just software, is a collection of computer programs and related data that provide the instructions for telling a computer what to do and how to do it. In other words, software is a conceptual entity which is a set of computer programs, procedures, and associated documentation concerned with the operation of a data processing system. We can also say software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words software is a set of programs, procedures, algorithms and its documentation. Programsoftware performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software "cannot be touched". Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes, and records.

Written programs or procedures or rules and associated documentation pertaining to the operation of a computer system and that are stored in read/write memory; Software is the prepared or designed programs package to handle the certain task. The small unit of the s\w is command or code. It important to the computer system and it works as language and brain for the computer hardware. Computer is nothing more without software and it can’t perform any task without it. There are mainly two types of software;   (a) system software   (b) application software. System software is developed for running the system programs like system loading, mounting, installing, shut down etc.  It is developed by the manufacturing company and it need specific language to write it; on another hand application software is a package to perform certain task like ms-access for database, power point for animation of text and picture etc. thus software play important role in computer science sectors.

Computer science


Computer science has many sub-fields; some, such as computational complexity theory, study the fundamental properties of computational problems, while others, such as computer graphics, emphasize the computation of specific results. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describe computations, while computer programming applies specific programming languages to solve specific computational problems, and human-computer interaction focuses on the challenges in making computers and computations useful, usable, and universally accessible to humans.
Many people and departments sometimes confuses computer scientists with other computer professionals having careers in information technology, or think that computer science relates to their own experience with computers, which typically involves activities such as gaming, web-browsing, and word-processing or even software and web developing. However, the focus of computer science is more on understanding all the aspects, theories and fundamentals of computing.
The earliest foundations of what would become computer science predate the invention of the modern digital computer. Machines for calculating fixed numerical tasks such as the abacus have existed since antiquity. Wilhelm Schickard designed the first mechanical calculator in 1623, but did not complete its construction. Blaise Pascal designed and constructed the first working mechanical calculator, the Pascaline, in 1642. Charles Babbage designed a difference engine and then a general-purpose Analytical Engine in Victorian times, for which Ada Lovelace wrote a manual. Because of this work she is regarded today as the world's first programmer. Around 1900, punched card machines were introduced.

Computer science or computing science (abbreviated CS) is the study of the theoretical foundations of information and computation. It also includes practical techniques for their implementation and application in computer systems. Computer scientists invent algorithmic processes that create, describe, and transform information and formulate suitable abstractions to design and model complex systems

computer Education

Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with a range of skills covering levels from elementary use to programming and advanced problem solving.Computer literacy can also refer to the comfort level someone has with using computer programs and other applications that are associated with computers. Another valuable component of computer literacy is knowing how computers work and operate. Having basic computer skills is a significant asset in the developed countries.

Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics, and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.
Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The process aspects of computer programming are often referred to as software engineering.
The precise definition of "computer literacy" can vary from group to group. Generally, literate (in the realm of books) connotes one who can read any arbitrary book in their native language, looking up new words as they are exposed to them. Likewise, an experienced computer professional may consider the ability to self-teach (i.e. to learn arbitrary new programs or tasks as they are encountered) to be central to computer literacy. In common discourse, however, "computer literate" often connotes little more than the ability to use several very specific applications (usually Microsoft Word, Microsoft Internet Explorer, and Microsoft Outlook) for certain very well-defined simple tasks, largely by rote. (This is analogous to a child claiming that they "can read" because they have rote-memorized several small children's books. Real problems can arise when such a "computer literate" person encounters a new program for the first time, and large degrees of "hand-holding" will likely be required.) Being "literate" and "functional" are generally taken to mean the same thing.

advantage of computer

A Thermally Advantaged Chassis is a computer enclosure that complies with the Thermally Advantaged Chassis (TAC) especifications created by Intel. It is capable of maintaining an internal ambient temperature below 38 degrees Celsius when functioning with Intel's Pentium 4 and Celeron D processors based on 90 nm process technology, and an ambient temperature below 39 degrees Celsius when using a Pentium D processor. Intel maintains that using a thermally advantaged chassis is the absolute minimum requirement for using Pentium 4 (Prescott), Pentium D, and Celeron D, processors.Because of the many advantages of a computer, it has become an important household item. A computer operated by an individual without any specific computer operator is called as a personal computer (PC). A PC can be a desktop or a laptop computer and can be used at home or at office. As per the requirement of the user, software are installed in a PC. Let’s discuss the advantages of computers.

One can write more effectively by means of a computer. There are tools like spelling and grammar checker, thesaurus and dictionary, installed in the computer. Thus, it takes less time to proofread a written document and also, there is no need to open up a dictionary book to look for meanings of words. Typing is much faster than writing on a paper. If there is a need for reorganizing the sentences or paragraphs, one can cut and paste and make the necessary changes. Thus, overall a computer allows the user to create documents, edit, print, and store them so that they can be retrieved later.

Computer programming

Computer programming (often shortened to programming or coding) is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. There is an ongoing debate on the extent to which the writing of programs is an art, a craft or an engineering discipline.[1] In general, good programming is considered to be the measured application of all three, with the goal of producing an efficient and evolvable software solution (the criteria for "efficient" and "evolvable" vary considerably). The discipline differs from many other technical professions in that programmers, in general, do not need to be licensed or pass any standardized (or governmentally regulated) certification tests in order to call themselves "programmers" or even "software engineers." Because the discipline covers many areas, which may or may not include critical applications, it is debatable whether licensing is required for the profession as a whole. In most cases, the discipline is self-governed by the entities which require the programming, and sometimes very strict environments are defined (e.g. United States Air Force use of AdaCore and security clearance). However, representing oneself as a "Professional Software Engineer" without a license from an accredited institution is illegal in many parts of the world.The Antikythera mechanism from ancient Greece was a calculator utilizing gears of various sizes and configuration to determine its operation,This source code is written in one or more programming languages. The purpose of programming is to create a set of instructions that computers use to perform specific operations or to exhibit desired behaviors. The process of writing source code often requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

Computer expo

A computer expo or computer show is a trade fair or exposition for computers and electronics. Expos usually include company or organization booths where products and technologies are demonstrated; talks and lectures; and general mixing of people with common interests.With an exhibition area of roughly 450,000 m² (5 million ft²) and up to 850,000 visitors at the apex of the dot-com boom, it is larger both in area and attendance than its Asian counterpart COMPUTEX and the no-longer held American equivalent COMDEX. While by 2007 the CeBIT expo attendance had shrunk to around 200,000 from those all-time highs, attendance rebounded to 334,000 by 2010. The 2008 expo was marred by the police raids of 51 exhibitors for patent infringement.LinuxTag has also been a sponsor of several other projects, notably of Knoppix, a Linux Live CD. Knoppix is often used to showcase software running on Linux on a computer configured with a different operating system (usually Microsoft Windows or Mac OS X).
LinuxTag is sponsored by various IT-related companies and, at least in some of its iterations, by the German government.CeBIT was traditionally the computing part of the Hanover Fair, a big industry trade show held every year. It was first established in 1970, with the opening of the Hanover fairground's new Hall 1, then the largest exhibition hall in the world. However, in the 1980s the information technology and telecommunications part was straining the resources of the industry fair so much that it was given a separate trade show starting 1986, held four weeks earlier than the main Hanover Fair.

AI


Artificial intelligence (AI) is the intelligence of machines and the branch of computer science that aims to create it.
hinking machines and artificial beings appear in Greek myths, such as Talos of Crete, the bronze robot of Hephaestus, and Pygmalion's Galatea.. Human likenesses believed to have intelligence were built in every major civilization: animated cult images were worshipped in Egypt and Greece and humanoid automatons were built by Yan Shi, Hero of Alexandria and Al-Jazari.Early AI researchers developed algorithms that imitated the step-by-step reasoning that humans use when they solve puzzles or make logical deductions.. By the late 1980s and '90s, AI research had also developed highly successful methods for dealing with uncertain or incomplete information, employing concepts from probability and economics.While there are many different definitions, AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy, who coined the term in 1956,  defines it as "the science and engineering of making intelligent machines

The field was founded on the claim that a central property of humans, intelligence—the sapience of Homo sapiens—can be so precisely described that it can be simulated by a machine. This raises philosophical issues about the nature of the mind and the ethics of creating artificial beings, issues which have been addressed by myth, fiction and philosophy since antiquity. Artificial intelligence has been the subject of optimism, but has also suffered setbacks and, today, has become an essential part of the technology industry, providing the heavy lifting for many of the most difficult problems in computer science.
AI research is highly technical and specialized, deeply divided into subfields that often fail in the task of communicating with each other. Subfields have grown up around particular institutions, the work of individual researchers, and the solution of specific problems, resulting in longstanding differences of opinion about how AI should be done and the application of widely differing tools. The central problems of AI include such traits as reasoning, knowledge, planning, learning, communication, perception and the ability to move and manipulate objects.. General intelligence (or "strong AI") is still among the field's long term goals.

Sunday, January 8, 2012

History of science and technology

The history of science and technology (HST) is a field of history which examines how humanity's understanding of the natural world (science) and ability to manipulate it (technology) have changed over the centuries. This academic discipline also studies the cultural, economic, and political impacts of scientific innovation.
Histories of science were originally written by practicing and retired scientists, starting primarily with William Whewell, as a way to communicate the virtues of science to the public. In the early 1930s, after a famous paper given by the Soviet historian Boris Hessen,was focused into looking at the ways in which scientific practices were allied with the needs and motivations of their context. After World War II, extensive resources were put into teaching and researching the discipline, with the hopes that it would help the public better understand both science and technology as they came to play an exceedingly prominent role in the world. In the 1960s, especially in the wake of the work done by Thomas Kuhn, the discipline began to serve a very different function, and began to be used as a way to critically examine the scientific enterprise. At the present time it is often closely aligned with the field of Science studies.
Modern engineering as it is understood today took form during the scientific revolution, though much of the mathematics and science was built on the work of the Greeks, Egyptians, Mesopotamians, Chinese, Indians and Muslims. See the main articles History of science and History of technology for these respective topics.

77 Million Paintings by Brian Eno


DVD-Rom cover: Brian Eno. 77 Million Paintings I'm about to show you nine pictures created by Brian Eno which even he has not yet seen. His latest project is '77 Million Paintings', a computer program for Windows or Mac that installs from DVD and creates paintings and music.
By combining and layering Eno's hand-made slides, the package is claimed to generate 77 million different artworks automatically. Paintings continuously transform and change as new slides fade in and others fade away. It's like ambient music for the eyes.
I'm guessing that a fair number of the 77 million paintings are almost indistinguishable, differing only slightly in colour or fade levels. That's not to say that there aren't plenty of images: even though one design motif has repeated in the time I've been using the software, I haven't noticed any similar 'paintings'. You're extremely unlikely to see anything that closely resembles the following pictures anywhere else.
First painting
Second painting
Third painting
Fourth painting
Fifth painting
Sixth painting
Seventh painting
Eighth painting
Ninth painting
The paintings are accompanied by a generative music soundtrack. That means Eno's set the parameters for the music, but the computer works within those to recreate a new performance each time. There are no beats, and there's no elaborate melody: just sounds to immerse yourself in. If you're familiar with Brian Eno's ambient music CDs, you'll be at home listening to this DVD. The sound quality is a massive step up from Eno's previous generative music release 'Generative Music 1', probably because PC audio has moved on massively in the last ten years.
You'll need to set aside 3GB of hard disk space to accommodate 77 Million Paintings. Although, if you think of it as 42 bytes per picture, it seems a bargain.
There are only a couple of quibbles: the biggest is that there's no facility to have the software kick in as a screensaver. That's a massive oversight. It would be fantastic if idle PCs could turn themselves into ambient artworks, instead of somebody having to switch the art on.
There's no built-in way to export images either, although you can hit print screen, use ALT+TAB to get the desktop back and then paste the screengrab into your favourite image editor. This might be a deliberate omission, since the software is defined by how the images mutate and the sheer number of variations there are. You couldn't hope to catch them all, so perhaps you should just let them all float by. There will be another goodie along in a minute. If you do capture the images, Eno is making them available for non-commercial use, provided that the source is credited.
Eno said: "I think of these things as visual music. The screen is not being used to tell a story - which is what screens normally do - but to show a painting that changes all the time... People now have larger screens, but these big objects sitting in their rooms are dormant for a lot of the time. If you’re not actually watching television, what you have is a big black hole in the wall. 77 Million Paintings is intended to occupy that downtime so that, instead of having a dead hole in the wall, you have a living picture."
'77 Million Paintings' poses interesting questions about what's an original artwork, giving everyone access to the same opportunity to view art, while ensuring everyone has a unique viewing experience. Most importantly, it's intriguing and fun. You can unwind by watching the soothing transitions and listening to the music. Or you can just leave it running in the corner of the room, and be enchanted or delighted when you happen to glance at the screen.

infomation technology


stephen hawking A mind untouched: An ALS expert explains how the disease affects various patients differently--and leaves some mentally debilitated by dementia. Image: Wikimedia Commons/rubberpaw
Stephen Hawking turns 70 on Sunday, beating the odds of a daunting diagnosis by nearly half a century.

The famous theoretical physicist has helped to bring his ideas about black holes and quantum gravity to a broad public audience. For much of his time in the public eye, though, he has been confined to a wheelchair by a form of the motor-neuron disease amyotrophic lateral sclerosis (ALS). And since 1985 he has had to speak through his trademark computer system—which he operates with his cheek—and have around-the-clock care.
But his disease seems hardly to have slowed him down. Hawking spent 30 years as a full professor of mathematics at the University of Cambridge. And he is currently the director of research at the school's Center for Theoretical Cosmology.
But like his mind, Hawking's illness seems to be singular. Most patients with ALS—also known as Lou Gehrig's disease, for the famous baseball player who succumbed to the disease—are diagnosed after the age of 50 and die within five years of their diagnosis. Hawking's condition was first diagnosed when he was 21, and he was not expected to see his 25th birthday.
Why has Hawking lived so long with this malady when so many other people die so soon after diagnosis? We spoke with Leo McCluskey, an associate professor of neurology and medical director of the ALS Center at the University of Pennsylvania, to find out more about the disease and why it has spared Hawking and his amazing brain.
[An edited transcript of the interview follows.]


What is ALS—and is there more than one form of it?
ALS, which is also known as a motor-neuron disease—and colloquially as Lou Gehrig's disease in the U.S.—is a neurodegenerative disease. Each muscle is controlled by motor neurons that reside in the brain in the frontal lobe. These are controlled electrically and are synaptically connected to motor neurons that reside lower down in the brain—as well as motor neurons that reside in the spinal cord. The guys in the brain are called the upper motor neurons, and the guys in the spine are called the lower motor neurons. The disease causes weakness of either upper motor neurons or lower motor neurons or both.
It's been known for quite some time that there are variants of ALS. One is referred to as progressive muscular atrophy, or PMA. It appears to be an isolated illness of the lower motor neurons. However, pathologically, if you do an autopsy of a patient, they will have evidence of deterioration of upper motor neurons.
There is also primary lateral sclerosis—PLS—and clinically it looks like an isolated upper motor-neuron disorder. However, pathologically they also have lower motor-neuron disorder.
The other classic syndrome is called progressive baldor palsy—or progressive supranuclear palsy—which is weakening of cranial muscles, like the tongue, face and swallowing muscles. But it pretty much always spreads to limb muscles.
Those are the four classic motor-neuron disorders that have been described. And it was thought for quite some time that these disorders were limited to motor neurons. It's now clear that that's not true. It's now well recognized that 10 percent of these patients can develop degeneration in another part of the brain, such as other parts of the frontal lobe that don't contain the motor neurons or the temporal lobe. So some of these patients can actually develop dementia, called frontal-temporal lobe dementia.